Getting Creative with the New Balance Demo Scene

Love playing around with Keyshot even on my days off. I decided I mess around with the New Balance Rev Lite Demo Scene and do what I can to improve on it. Created a custom scene using a combination of 2 planes and some stock art to set the stage. Ended up making a 3 light setup with a strip light over top, a large round light for a main light camera left and a medium sized light, camera right to highlight the right edge.

Inspired of a pair of shoes I own from another brand, I designed this New Balance Rev Lite shoe with orange and white weave for the toe area, with orange accents on a white leather body.

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Awesome ! Do you model with MODO? Since some call that ShoeDo at the moment since all their NewBalance example things :slight_smile:

I mainly modeling in Blender, but I am not particularly fond of the software, but the cost of it being completely free has brought me back to it over and over again. I tried Houdini, but Modo seems pretty interesting, may try to take a stab at it to see if the workflow and manipulation of the model is easier than Blender!

I just love it :slight_smile: Very nice composition, I also love the color variation of the shoes and matching wall, it’s really good :+1:

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Well when I decided to learn more about 3D I was looking for the right tool for me. 3DSMax I tried already many times even back in the DOS days, I’'m a dinosaur, but never got the logic. Blender I also tried many times but while it’s free it’s also a mess in my opinion. But that’s really a personal view, it’s great how much new features they get in every time but I get the feeling the developers finding it more rewarding to do new features than to make some default things function better or friendlier.

I came out with MODO because some really easy video tutorials made me very enthusiastic right away. As opposed to 3DSMax the interface felt more intuitive to me. And at least I can do some UV unwrapping with MODO. I think compared to others MODO is especially nice with hard surface modelling and UV unwrapping but I’ve way too little experience with other software to be a fair judge.

Currently there’s a lot of complaining about The Foundry (creators of MODO) whom seem to focus more on more profitable software like NUKE and MARI and MODO starts to get a bit behind looking at development of features. I don’t need those for my little things but I didn’t like they seem to have some argument with the ChaosGroup so that was the end of V-Ray for MODO. I liked the fact that you could fix V-Ray proxies from models in Sketchup/MODO/3DSMax etc and just render those in the software you felt most comfortable with.

Not that important if you mainly do products but for the visualization of buildings with environments that works really well. For products there’s KeyShot :slight_smile:

If you want to get a bit of an idea what MODO can do, this is a great YouTube channel with bizar short video’s about things in MODO. I wish I had the knowledge of all 1700 little videos but I don’t. It’s just great to see what you can do in 40 seconds or so; https://www.youtube.com/watch?v=Dj4h1hBQfeo

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